Resources
In our first episode, we talked with James Sommerville, co-founder of KNOWN_UNKOWN, about his ideas for the future of creative work, community, and work/life balance in a post-pandemic world.
In our second episode, Monotype Creative Type Director Charles Nix talked with Scott Starret, co-founder of the design studio Tandem NYC, about serendipity and the experience of designing for a transformational political candidate.
After a year like no other, and with an ever-changing future ahead, it is truly an exciting time for the creative industry. Join Charles Nix and Phil Garnham from the Monotype Studio for an in-depth look at the typographic trends that have emerged from this experience.
Pablo Amade, Creative Director for SUMMA Branding, presents his Correos case study at Brand Talks Connected – EMEA on November 18, 2020.
At Brand Talks Connected – EMEA on November 18, 2020 SUMMA Branding’s Creative Director Pablo Amade and Monotype Senior Type Designer Emilios Theofanous discussed developing a font for Correos, the Spanish postal service.
Today, it is a moral imperative that companies and agencies prioritize sustainable, environmentally friendly principles and practices. More and more consumers are demanding that brands act responsibly when it comes to environmental concerns. But what role does visual communication play in this topic, and how can type and design contribute to good sustainability practices?
Over the past year or two, nostalgia has become a fixture in design of all kinds: typography, fashion, furniture and beyond. We take a look at the complex relationship between reviving heritage design elements and the history they come from.
In a recent episode of our Creative Characters podcast, the conversation centered around how the futures we envision aren’t always practical for the reality we live in – both in sci-fi films and fonts in car dashboards.
Elizabeth Ann Clark, Chief Creative Officer at virtual reality studio, AEXLAB, talks about the power of VR in social contexts, some of her favorite design tools, and how her team came to select a student-designed typeface for the face of their flagship game.