Resources
Brands today are connecting with customers across countless touchpoints – from LED billboards, to smartwatch apps to magazine ads. This provides countless opportunities for graphic designers and creative professionals to work on exciting projects, but designing for multiple environments at once has its challenges, too.
Perhaps the biggest challenge is not figuring out how to return to whatever “normal” used to look like, but how to let go of the vision we held for the future we thought we’d have.
Font superfamilies are vast collections of type that can meet a multitude of needs without compromising on consistency. But what defines a superfamily, exactly?
Typography is an important component of great design. And for designers, selecting the right type can be an enormous challenge with so many varying styles and weights to choose from. To help, pangrams are often used to quickly get an overview of what a particular font looks like in use.
Malou Verlomme’s Macklin superfamily is a gently irreverent take on the display type of the late 19th century, with an elegant twist that updates these letterforms for modern use. Choose one style, or use the entire variable family as a type toolbox.
TypeNotes is a love letter to letterforms, a journal dedicated to typography and graphic design.
Fonts in games have a subjective role, helping to convey the theme and atmosphere of a game while shaping expectations about its content. And there’s the more practical job of conveying information quickly, legibly, on any kind of screen and in multiple languages, so that no one gets left behind or in the lurch.
One of the most frustrating disruptions a designer encounters is when fonts are missing for a project.
Are you a studious serif font, a chameleon-like variable font, or something in between?
Take this short quiz to find out.